You can't really call magic meta depending on a spell that's not a guaranteed drop. It's a really strong spell though yeah. Physical also has really stupid stuff (that doesn't take 10 turns like frumious wrath) and is easily accessible. 100% crit chance kishingatana, han's, deadman's blow, blood edge, weakpoint stacking, helbreath sword, zex sturm, and storm ruler.This game... that DLC3 fucked me up hard, especially Mabel.
10/10, would, and will, play again.
And thank god magic got over powered again, just like old BS1. There is not a single boss apart from unis that cannot be killed with just spells and spiritual unity. I played through the game on diff 9 fully, and fuck, even GG wasn't as hard as unis to beat, she's the only one that requires very specific build to kill solely because of the system debuffs (c'mon, giving player God's Angel and disabling unavoidable attacks for those crucial enemies was a dick move tbh).
But I fucking love it, easily sank over 100h just for BS2.
Here are my builds:
BS1 was magic meta because of the sorcerer's staff+10 + all black goat rings or dusk crown rings, instakill everything even on top diff (ofc with reckless warrior ring).
BS2 has now magic meta because of the retarded strong spell "Catherine's Wheel", which is counted as unavoidable psychical attack. With awakening it single-shots 90% of the bosses on max difficulty (each blade deals 1.7kk~ damage on crit with max magic stat (power within, blessing, awakening, Old King's Ring etc.).
And there comes the king of the stage: Wand of R'lyeh +5
Basically use max black rabbit setup for action, then simply spam Wheel + Unity (sounds like cheese, but so is DLC3 as a whole in terms of fights)
Only nurse (fuck system debuffs), unis(fuck system debuffs), prince (fuck him in particular) and some of the GG phases require something else.
oh, and the black wave, spell that does 15% of enemy's max hp as a dmg has CD:50, which ofc can be reset with unity too. so with just 7 resets (14 turns in total) you can kinda evaporate any enemy, no crit, modifier, buff needed. Just those 2.
Before DLC3 magic was weak AF, anchor was the meta for reliable damage and survivalbility (as far general build can go, boss specific builds+techniques will always be better, no matter what), I was trying to get one reliable setup, but got nowhere with the results on my first gameplay. Now it's the tits!
Chaos Dungeon is interesing, idk about the mechanics, but at floors 250+ started to get DLC3 spells, and weapons. There is also Mary's wand as a weapon, which I couldn't find in the game yet, quite interesting weapon. Still useless junk in comparison to WoR+5 and magic build.
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Magic's not that bad though I think. I tested all damage numbers of every attack I had (which was all of them except like black wave and chaos explosion which are % anyway) and the numbers it did were about on par with the weapon attacks. Some notable ones were soul discharge, soul stream, tearing grudge(deadman's blow for magic and can be gotten near the start of the game, just don't use it with 0 mp) and late game brings ice pillars which can combo with frozen missile and ruinous arrow rain for a finisher. Also can't believe you didn't mention chaos explosion. It does % hp damage that can crit and is affected by elemental weakness. That means it can one shot literally anything. It's a really rare drop in chaos dungeon though.
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Space time dungeon is kind of garbage to be honest. I tried it and found even the beginning bosses to be overtuned for the stats you start with. Pinocchio does huge damage and he attacks several times. The three pigs move faster than you, debuff your agility, and can one shot you with their charge attack before you get a chance to break them. Aladdin will summon an enemy with max agi that spams aoe heals three times a turn making him unkillable. But it doesn't matter because you can skip them for no penalty besides not getting their souls and the chests behind them.It's supposed to be a challenge, how far you can get, how strong can you become before you succumb to the dungeon. All it takes is to not being able to run away from a single mimic to die, thus it's a constant danger rollercoaster. But it's possible to get very far, need to be lucky with items in the chests tho (deviledge, spells, potions)
Outside the boss fights, the dungeon is just tedious since you can save at boss fights to retry if you somehow die after skipping. Mimics aren't very threatening since you can actually evade them. Since even basic enemies are really strong compared to what you start with, the main source of souls is the grey fairy which does not appear very often. That means its entirely possible to get into the lower depths without being able to increase your level that much or being able to upgrade weapons or buy consumables. It just boils down to a test of your ability to avoid fights which isn't fun at all imo.